Propane Games
Virtual Reality games
I have developed a deep passion for Virtual Reality, viewing it as an exciting "Far West" of innovation and creativity. This portfolio highlights my work across VR game design, Unreal Engine programming, and team management. Each project reflects my dedication to exploring the unique potential of VR to create immersive and transformative experiences.


Neverboard - Evernever Games
Release Oculus Quest Fall 2021
Social Board game simulator
VR Technical Game designer - Prototypting - UE4
Game description: A social place to play a myriad of Board games with your friends and loved ones.
Responsibilities:
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Board game prototyping for ease of design iteration
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Data Oriented programming
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Asset import and engine manipulation for VR specificity
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Game system implementation
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Engine Tool
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Visual Scripting
Links and info:
https://www.evernevergames.com/games
Official trailer: https://www.youtube.com/watch?v=ufWb2RdMfzM

State Street Liquidity Maze
Preymaker 2021-22
Lead developer
Immersive, panoramically engaging VR experience -UE4
Game description: Go through a maze filled with twist and turns in amazing environments created by some of the greatest digital artist in the world
Responsibilities:
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- Create a functional player character to go through the different environments
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Optimization - Experience was created with the help of movie VFX artist, therefore optimization was really important to keep the highest possible fidelity while still being stable for end-users
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UI integration
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Floating orb AI
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Bug fixes
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Level design

Unending - Raw Power Games
Cancelled 2020-21
Multiplayer Sci-fi Shooter Moba
Lead Game designer - Team manager - Unity
Game description: Moba inspired game with a special death mechanic to keep player involved constantly in the action.
Responsibilities:
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Game design documentation using HackNplan - VR centric design
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Team management - Describe and assign task for programmers/artists and designers
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Engine work - Improvement, value changes - UI/UX - polishing of tools
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Game Testing
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Game and VR specific research.
Cancellation reason:
After pouring more than a year of my time in this project, the client decided to pull the plug do to him not having enough time to dedicate to the project. It might be revived in the future.